Trials In Tainted Space Best Class

  • 1Mercenary Job Training
    • 1.2Class Specialties

Description

'See the Best Classes for each Playable Character!' 'Learn How to Unlock Tier 4 Classes!' A breakdown of the different game controls for Trials of Mana Remake per platform. I'm joined once more by our friends at Untitled Studioshttps://www.youtube.com/channel/UC3VksULBuN06eZYOyEumhg. PS4 NA (mixed) = Mr-Crowley666/ 15,000 hrs played / cp 1410+/ release day player 18 MAX CP CLASSES/ 16x PVP EMP/ VMA / VDSA/ ECT ECT 89%= OF FULLGAME DLC/CHAPTERS V TRIALS PC NA ( EP ONLY!!!) = @SirCrowley/ 1,500 hrs played /cp 781+/ 3/6/2020 DEATHLESS HEL, MAGPLOR, VSS 166CP / VCR+1 299CP / VMOL 394CP / VMA 410CP.

As a mercenary, you’d depend on raw physique or aim for your attacks, focusing more on a good battle plan and tough armor than anything else. You’d learn to overpower your foes with sheer strength and determination, defend yourself with all manner of weapons and equipment, and fly a ship when the situation calls for it. The life of a mercenary is one of profit through violence.

Class Specialties

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Starter Items

  • Melee Weapon:Knife
  • Ranged Weapon:Eagle Handgun
  • Armor:Dress Clothes
  • Shield:Cheap JoyCo Shield Generator

Perks

Steele gains class-specific perks for each level earned.

Perks
Level Name Description
2Critical Blows Your strikes and shots gain a 10% chance of inflicting double damage on normal melee and ranged attacks.
3Tough Resistance to Kinetic damage increased by 10%.
4Juggernaut Grants a 25% chance to overcome any paralysis or stun effect every combat round.
5Second Wind Grants the ability to recover half of your maximum HP and Energy once per combat encounter.
6Tough 2 Upgrades the 'Tough' ability from 10 to 15%.
7Iron Will Allows your physical fortitude to contribute slightly to your willpower, granting one point of willpower for every five points of physique.
8Heroic Reserves Raises your maximum energy reserves by 33, allowing you to use more special attacks before tiring.
9Heavily Armored Reduces the effectiveness of Sunder (and Sunder-like effects) on you by 50%.
10Single Minded Increases willpower to maximum when your HP is below 50%.


Special Abilities

When choosing the special ability perks, Steele may attain abilities that fall under two specific themes to define the player's play style.

Specialization Theme
Level Close-Quarters Ranged Fighter
2BloodthirstyArmor Piercing
3Power StrikeRapid Fire
4RiposteTake Cover
5Carpet GrenadesDetonation Charge
6Heavy WeaponsLow Tech Solutions
7CleaveConcentrate Fire
8Second AttackSecond Shot
9Rending AttacksGiant Slayer
10LungeBigger Guns
Special Abilities
Level Name Description
1Headbutt(Starter Ability) A physique-based attack that does not factor in weapon damage but has a chance of stunning your target.
2Bloodthirsty Melee attacks restore a few points of energy.
Armor Piercing Ranged attacks ignore the first few points of enemy defense.
3Power Strike Grants the ability to perform a single melee attack for 200% normal damage
Rapid Fire Grants the ability to perform a ranged attack with two extra, reduced-accuracy shots.
4Riposte Grants +15% evasion after any melee attack made for the remainder of the combat round.
Take Cover Grants the ability to avoid nearly all incoming ranged attacks for 3 combat rounds.
5Carpet Grenades Grants the ability to toss out a handful of micro-grenades, damaging everything in a large area. Hits all enemies.
Detonation Charge Grants the ability to throw a focused detonation charge at an enemy for very high Burning damage. Focusing the charge restricts the blast radius to a single target.
6Heavy Weapons Increases damage from Kinetic ranged weapons by 20%.
Low Tech Solutions Increases damage from Kinetic melee weapons by 20%.
7Cleave Grants an extra, low-accuracy swing when fighting groups of enemies or 'plural' type foes.
Concentrate Fire Allows consecutive ranged attacks to gain a bonus to damage.
8Second Attack Allows you to make a second, low-accuracy attack whenever you perform a melee attack. Can stack with 'Cleave'.
Second Shot Allows you to make a second, low-accuracy attack whenever you shoot a ranged weapon.
9Rending Attacks Allows your 'Power Strike' to apply Sunder (reducing armor by 50%) and your 'Rapid Fire' to Stagger your opponents (reducing reflexes and aim).
Giant Slayer Grants +5% chance to critical strike foes who are 7 feet or taller.
10Lunge Grants the ability to target most flying enemies with melee attacks and a low chance to stagger ground-bound foes.
Bigger Guns You can use Heavy weapons without needing to meet the physique requirements.


Notes

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Base Critical chance is 5%. Critical Blows adds 10% for 15% Critical chance before item bonuses.

Tough and Tough 2 also increase Shield Kinetic Resistance.

Iron Will also increases maximum Willpower to Level * 6. Increasing maximum Physique with equipment also increases maximum Willpower.

Bloodthirsty restores 2-4 Energy per round. It does not grant more Energy with Second Attack or Cleave.

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Armor Piercing ignores Level + (0-2) Armor.

Power Strike damage multiplier is 2x by default. It increases to 2.7x if the attacker also has Second Attack.

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Carpet Grenades does Burning damage equal to 10 + Level * 2.5 + Intelligence / 1.5.

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Detonation Charge does Burning damage equal to 15 + Level * 4 + Intelligence.

Heavy Weapons and Low Tech Solutions only apply to base weapon damage, not to bonus damage from Physique or Aim.

Concentrate Fire bonus damage equals Level / 2 on the first consecutive hit and Level on all consecutive hits after. Resets on a miss.

Lunge is a 1/20 chance for a Physique vs Physique check to apply Stagger.

Bigger Guns Heavy weapons means Power Armor weapons. Despite the name, it also applies to melee weapons.

Tainted

The bonus attacks provided by Rapid Fire, Second Attack and Second Shot do not have the accuracy reduction if the weapon used has the 'Bonus Hit Rate' flag.

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Class

Slut Ray, Advanced Slut Ray, Heavy slut ray, Bimboleum Emitter and FZR Fire Suppression System cannot normally be fired more than once per turn. However, Rapid Fire gets the normal bonus shots and with Second Shot, they will make the full 4 attacks per round.

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Cleave
Amara Faell - Cyberpunk Security Operatives & Slamwulfe - Dr. Khan - Eitan - Gray Prime - Infected Crew Members - Krym if she adds Turrets - Naleen Mating Ball - Nyrean Praetorian - Raskvel Gang - Raskvel Turret - Rat Thieves - Red Zil Males - Rocket Pods - Security Droid - Security Drone - Security Robots - Tam - Typhon - Urbolg if he adds Turrets - Venus Zil Trap - Void Pirates
Cleave vs a single enemy is only one additional attack.

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Giant Slayer
Agrosh - Bothrioc Quadomme - Captain Khorgan - Chaurmine - Dane - Demon Queen Syri - Doll Maker - Dr. Calnor - Excavation Robot - Feruze - Forgehound - Frostwyrm - Gabilani Vacationers - Gel Zon - Kaska - Milodan Amazon - Milodan Bruiser - Milodan Infiltrator - Milodan Priestess - Milodan Male - Milodan War Lion - Queen of the Deep - Shizuya - Sydian Female - Sydian Male - Dr. Teyaal - Wetraxxel Brawler - Zaalt

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