Policenauts Pc98 English

Policenauts

Before Windows 95 was released, the PC-98 was the business computer of choice in Japan. Since it featured higher resolutions than typical computers of the era, it was better-equipped to handle Japanese text. The computers naturally became popular with game developers as well, and its architecture made it a perfect platform for adventure games, RPGs, dating sims, and other genres that relied heavily on text. Its large install base was able to support thousands of games, and a steady flow of fan-made titles kept the community engaged for decades. The PC-98 library is particularly noteworthy for its abundance of eroge content, and the machines were the most prominent smut delivery systems of their day. H-games were released by the hundreds on the PC-98! If naked anime babes aren’t your thing, then I suggest you tread lightly if you intend on researching the system further.

Chitty Chitty Train is difficult to describe because there aren’t really a lot of games like it. It’s basically a real-time train-routing puzzle game. Your objective is to watch over trains as they move along the map and prevent any derailments from taking place. Players aren’t given any control over the trains themselves, and instead direct them by operating switches placed at various intersections. It’s a simple concept, but the trains move very quickly so its almost impossible to plan ahead. You have to watch over multiple trains at the same time, and the courses have many paths for the trains to take. Even though the switches are controlled by a simple mouse click, it’s hard to keep up with the action. It’s possible to slow trains down momentarily by placing stop lights on the map, but this often causes other trains to crash into them. You’ll inadvertently cause thousands of derailments when playing the game, but the upbeat music helps lighten the mood. Chitty Chitty Train has the happiest music this side of Bubble Bobble.

The patch contains a complete, 100% English, translation of all Japanese text and graphics. There is not one character of Japanese left in the game - including opening and ending credits. Aside from the translation, the patch also fixes graphical glitches and crashing that was in the original game. A 16/32-bit Japanese personal computer system launched by NEC in 1982. It was the most successful computer platform in Japan and one of the best-selling computer systems of the 20th century. It has a very large video game library with thousands of titles, the majority of which were never released outside Japan. Policenauts is a cinematic adventure game published by Konami, written and directed by Hideo Kojima. It was initially released for the PC-9821 computer platform in 1994, followed by versions for the 3DO in 1995, and PlayStation and Sega Saturn in 1996. The game has never been officially released outside Japan, despite plans for an English localization of the Saturn version. Fan translations.

Popful Mail is a bright and colorful 2D platformer with some RPG elements thrown in for good measure. The game follows the exploits of an enthusiastic elf, a naïve wizard, and an adorable bat dragon thing. Each character has their own unique abilities, and players are free to switch between them at any time. Although versions of the game were subsequently released on the Sega CD and Super Famicom, the PC-98 version is different by virtue of the fact that there is no attack button. Enemies in the game are defeated by jumping on them or by simply running into them. This is similar to how combat works in the Y’s franchise, and it’s a lot of fun to mow down enemies in the game. The action sequences are supported by traditional RPG conventions. You’ll visit shops, find new equipment, and spend a lot of time talking to people. This is time well spent, however, since the characters are charming, the dialogue is witty, and the game is genuinely hilarious at times. So many games on the PC-98 were aimed at adult audiences, so a whimsical adventure like Popful Mail was a breath of fresh air.

There’s no reason why Rude Breaker should be so obscure. It’s seldom mentioned on the Internet and even Wikipedia seems to be unaware of its existence. At the risk of sounding like a broken record, Compile pretty much dominated the world of vertically-scrolling shooters. Regardless of what system they were working on, they always seemed to push the hardware further than other developers could. Rude Breaker was no exception. The game moves fast, the scrolling is smooth, and there’s no slowdown even when the screen is filled with enemy ships. I’d be remiss not to mention that the game’s soundtrack is almost as intense as the action is. Like most Compile shooters, Rude Breaker gives players are a wide range of weapons to use and many opportunities to upgrade them. Rude Breaker is a lot more accessible than most shooters because getting shot by an enemy doesn’t result in instant death. Instead, it simply causes the player to lose their sub-weapons. Unfortunately, this makes the game a little too easy. The game only has five stages and can be completed in a half hour with relative ease, but it’s always fun to jump into.

Policenauts is a graphic adventure game and the spirtual successor to Snatcher. Some will debate whether graphic adventures and visual novels can even be considered games in the first place, but there is no question that they helped define the PC-98. Policenauts uses a menu-driven interface that allows the player to talk, examine, and investigate in order to gather information. The point-and-click gameplay is pretty limited, but the real draw of the game is the compelling storyline and intriguing characters. The game was written and directed by Hideo Kojima and adopts a hard science fiction storyline in lieu of the cyberpunk motif employed by Snatcher. Many allusions to past works are made, and the main characters bare strong resemblances to Riggs and Murtaugh from Lethal Weapon. The story itself is a lot more straightforward than most of Kojima’s games, but the characters are memorable and the world is interesting. Players spend most of the game investigating a murder, but the “buddy cops in space” dynamic keeps things lighthearted.

Flame Zapper Kotsujin is one of many fan-made (or “dōjin”) games that was released on the PC-98. You’d never guess by looking at it, but the game was made by a team consisting of only two developers. The game still manages to outperform the vast majority of games on the platform. The graphics are detailed, the music is intense, and the gameplay is way smoother than most shooters on the PC-98 were. Flame Zapper Kotsujin is pretty generic, but I mean that in the nicest way possible. Many other shoot ’em ups on the PC-98 had gimmicks to help them stand out. Galt-Rio was a story-driven shooter that bombarded players with walls of text while Steam-Heart’s featured naked catgirls. Flame Zapper Kotsujin sticks with the fundamentals. You fly a spaceship, collect power-ups, and take down massive bosses. The concept is pretty simple, but the game is extremely challenging. The game could be classified as a “bullet hell” shooter and throws a ridiculous number of enemies and projectiles at the player. There are cool weapons to obtain (including extremely useful homing lasers and various types of bombs), but the focus is on avoiding bullets rather than destroying enemies.

Policenauts Pc98 English

Policenauts Rom

YU-NO is a visual novel developed by ELF. This means that you can expect to see a plethora of panty shots and awkward sexual encounters throughout the game. (The taboo-breaking third act is downright depraved.) Beneath the erotic content, the game deals with complex issues like mathematics, philosophy, history, and religion. YU-NO takes a very creative approach to storytelling and is a lot more engaging than typical visual novels. Games with branching dialogue trees often leave players wondering how things would have turned out if their responses had been different, but the time traveling dynamic in YU-NO gives players the chance to explore the possibilities. Being able to jump back to previous events and discussions essentially lets players rewrite history. One of the most compelling aspects of the game is how the timeline is physically mapped out. Players are given a visual representation of how their choices in the game are leading to alternate realities. It would be easy to write the game off due to its porny exterior, but YU-NO was a revolutionary visual novel with intriguing characters, a compelling storyline, and one of the best soundtracks to come out of the PC-98.

Night Slave is a side-scrolling action game that borrows heavily from Cybernator on the SNES. The game puts players in control of large mechs and takes them through environments ranging from rainy jungles to alien bases. The variety of stages is impressive, and each area of the game looks completely different from the next. The attention to detail in the backgrounds and the quality of the sprite animations go beyond what you’d expect to see in a typical PC-98 action game. The most interesting aspect about the game is its Gradius-inspired upgrade system. By obtaining orbs throughout the game, players can improve their shields, increase their health, or level-up their weapons. These light RPG elements add a lot of depth to what would otherwise be a fairly straightforward action game. Upgrading the mechs actually changes their appearance in the game, and this ultimately makes your progress feel more significant. Another noteworthy aspect about Night Slave is the graphic depictions of lesbian bondage that are shown between each stage. These adult cutscenes don’t add a lot to the game and can be turned off entirely, but I’m not complaining either way. Giant mechs and hot lesbian action sounds like a winning combination to me.

Policenauts english saturn isoEnglish

If you were to take Castlevania and replace Simon Belmont with a leather-clad dominatrix, you’d end up with Rusty. This isn’t a bad thing. Who wouldn’t want to play a game with energetic music, impressive boss battles, and a badass whip-wielding protagonist? It would be easy to label the game as a knock-off and call it a day, but there are a number of things that help Rusty stand out from the game it was inspired by. The levels in Rusty are more complex than they are in Castlevania and provide more pathways to explore. Springboards and conveyor belts allow for some simple environmental puzzles, and there are a lot of secrets to find in each stage. The game is also noticeably faster than Castlevania, and the inclusion of a run button makes this even more apparent. Players will need this extra boost of speed to clear large jumps, avoid falling ceilings, and get across collapsing bridges. The game also included a cool eagle sidekick who would attack enemies on your behalf. (This was years before Symphony of the Night introduced familiars to the Castlevania franchise.) The animation is a little wooden at times and some of the areas feel a little empty, but Rusty is easily one of the best games released exclusively for the PC-98 and the type of game that western audiences would have gravitated to.

The most notable franchise to debut on the PC-98 was a series of five dōjin games collectively known as the Touhou Project. These games were made by a one-man team and helped define the concept of “bullet hell” shooters. The series has gained enough notoriety for Touhou Project to be inducted into the Guinness World Records as the “most prolific fan-made shooter series.” (What an oddly specific category.) Touhou games are famous for featuring for a cast of characters comprised entirely of little girls. Despite its harmless exterior, the games are also notoriously difficult. The first several games in series were a little rough around the edges, but the series found its identity in the fourth and fifth games. To date, over 20 Touhou games have been released. Mystic Square was the final Touhou game released on the PC-98 and featured gameplay similar to its Windows-based sequels. The music is upbeat and the graphics are adorable, but the game is agonizing. The game looks like an explosion of color due to the staggering amount of enemy projectiles and explosions on screen at any given time. If dodging the projectiles wasn’t difficult enough, the game also encourages players to take risks by offering more points for collecting items near the top of the playing area. With the exception of pornographic adventure games, no genre defined the PC-98 more than dōjin shooters. This list simply wouldn’t have been complete without Touhou. Singling out the best Touhou game on PC-98 is like opening a can of worms, but Mystic Square simply feels more refined than its predecessors.

Given their reputation for intense action games, it seemed like a pretty big departure when Compile entered the puzzle game arena. The gameplay in Puyo Puyo was a lot more action-oriented than typical Tetris clones from the era, so it wasn’t as big of a leap as you might think. The basic premise in the series is based around colored blobs that fall from the ceiling. By grouping these blobs by their color, players can eliminate them from the playing field. Similar to Dr. Mario, players can set up combination moves to clear several groups at once. By executing combos, players will cause garbage blobs to fall on their opponent’s screen. This creates an interesting risk/reward dynamic. Chaining together combos requires a certain amount of planning, but these plans could easily be ruined if your opponent drops garbage blocks on you before you can act on them. The original Puyo Puyo was a huge success, but the sequel really took the video game world by storm when it hit Japanese arcades in 1994. It became one of the most popular games of the era and was subsequently ported to nearly a dozen different gaming platforms. Puyo Puyo 2 on the PC-98 was basically a bare-bones port of the original arcade game, but the FM synth soundtrack made it stand out. Puyo Puyo 2 is the best puzzle game on the system by a comfortable margin and holds up better than almost every other PC-98 game.

Ps1
Game ListsPersonal ComputersNEC Systems

Policenauts English Ps1

Register • FAQ • Search • Login
View unanswered posts | View active topics It is currently Thu Jan 14, 2021 1:45 pm



Page 1 of 3
[ 58 posts ] Go to page1, 2, 3Next
Print viewPrevious topic | Next topic
AuthorMessage

Joined: Sun Jun 03, 2007 7:32 am
Posts: 10
PC98 Policenauts boot disk
I finally managed to get a PC9821 and Policenauts. DOS 6.2 is installed and everything works fine but I can't format disks correctly. Therefore I can't create a Policenauts boot disk.
EDIT:
Problem solved. Typed in the wrong DOS command; as expected.


Sun Jun 03, 2007 7:46 am
Within the last three days I made alot of progress, at least I think so. The only thing left to do is to activate the CD-Rom drive but I don't know how. Afterwards I should be finally able to play Policenauts on my PC9821 Na 7.
I'm somewhat frustrated and would really appreciate any small hint you could give.


Sat Jun 23, 2007 6:46 am

Joined: Sun Feb 25, 2007 6:28 pm
Posts: 29
Location: Radboud University Nijmegen, Netherlands
Do you have the CD driver NECCD.SYS?
If so then you need to add the followi lines in 'config,sys':
DEVICE=<path>NECCD.SYS /D:CD_102 /I0
If you've loaded HIMEM.SYS and EMM386.EXE you could use DEVICEHIGH
In autoexec.bat you add:
<path>MSCDEX.EXE /E /D:CD_102 /L:M
This installs a CDROM drive at drive letter M
Ensure that the supplied <paths> are correct!
It's possible you must remove the /I0 option from the CDDriver loading command because I need this option to get it to work on the TN98 emulator but perhaps you don't need it on a real machine.
Oh and if you need some info about some options of drivers/dos commands, then goto
http://babel.altavista.com/urltrurl?lp=ja_en&url=http%3A//www.theochem.ru.nl/%7Edtanis/MSDOS1-JAP/msdindex.htm
I hope this helps.

_________________
Advice of a RUNner: Beware Snatchers are everywhere


Wed Jun 27, 2007 7:37 am
I didn't have look at this thread in awhile. I'm somewhat late but thanks for your advice.
I can't give it a try until October but then I definitely will. I'm trying to play Policenauts on an PC9821 Na7 notebook. However, I suppose I won't be able to start the game on this notebook if I don't make any modifications.
Recently I was told by a Japanese trader that Policenauts won't run on a standard notebook of the Na series because it's missing a PC-9801-86 sound card. Moreover I'd need a PC-9821 N-U5 docking station according to him.
On the other, I've seen pictures of Policenauts running on an Na notebook at least without docking station. Confusing...


Fri Aug 10, 2007 7:43 am

Joined: Wed Oct 06, 2004 11:33 am
Posts: 2940
Location: Mexico
I got myself an NA 12 just this month... I did make it work, buthave no CD audio (otheriwse it runs perfectly fine, the integrated sound board works quite well for the in game sound).
I can post my autoexec and config.sys files, they have all what mrSeed posted above, but they load an audio and video driver at the end. It is something like avdriver.sys, check on your C: drive to find all the sys files listed.

_________________
From the mathematical perspective, consciousness might be regarded as a second derivative of sensation.
-- Terrel Miedaner
[Junker HQ]


Fri Aug 10, 2007 9:50 am
This might be very helpful. I already managed to create a boot disk but every time I tried to start the game, I received a message saying 'mukou-na doraiba no shiji desu'. Perhaps I can start the game by means of the audio and video driver you mentioned.


Sat Aug 11, 2007 12:08 am

Joined: Sun Feb 25, 2007 6:28 pm
Posts: 29
Location: Radboud University Nijmegen, Netherlands
I can post my autoexec and config.sys files, they have all what mrSeed posted above, but they load an audio and video driver at the end. It is something like avdriver.sys, check on your C: drive to find all the sys files listed.

The Policenauts version I have runing with the emulator T98Next or Anex86 doesn't load any graphics driver so far as I see. It only loads the sounddriver avsdrv.sys. It's a standard dos sounddriver which is installed in the standard DOS directory. I use version 3.10 rev 1 from DOS 6.2.
You can load this driver with the same command as the other ones.
DEVICE=<path>AVSDRV.SYS
Adding the switches /F and /P to the former command you can select if the driver use PCM or FM sound.
Too bad you have to wait till October to test it.

_________________
Advice of a RUNner: Beware Snatchers are everywhere


Sat Aug 11, 2007 9:03 am
Too bad I can't do anything at moment but at least there's some hope that I'll be able to make Policenauts work soon.
It's definitely a driver related problem. Everytime I tried to start the game I received a message about an 'invalid driver'. Might be the sound driver indeed.
This is what I did so far to make the game start:
1. formated a 1.44mb disk (I typed in 'format /4 /s b:' in DOS command)
2. created a boot disk by means of the Policenauts system-disk (I suppose all drivers where copied correctly)
3. changed the GDC from 5 MHz to 2.5 MHz
Finally I started the game by using the boot disk but only received the message mentioned above.
Snatcher already told me it won't work this way but he can't help at the moment. Someone's got an idea what I've missed out or done wrong?
P.S.: Does the Policenauts PC98 emulation already work properly or are there still those nasty sound problems?


Sun Aug 12, 2007 11:38 pm

Joined: Wed Jun 14, 2006 5:27 pm
Posts: 132
Location: Northern Europe
P.S.: Does the Policenauts PC98 emulation already work properly or are there still those nasty sound problems?

Anex86 emulates PC-98 Policenauts pretty much perfectly (PCM sound plays fine unlike in T98 where it'll choke when system load gets high), save for an issue with CD-DA (a.k.a. redbook) sound; tracks will play for about ten seconds and then stop entirely. This doesn't really affect playing the game that much though as most of the music is stored in a data file on the disc.
Edit: the emulator's name is Anex86, not Anex98 - my bad.

_________________
'The west, so afraid of powerful government, now has no government. Only financial power.'
Localization, not translation.
It is a title screen.
Something pushes a button.

Last edited by epitaph on Tue Aug 14, 2007 9:45 am, edited 2 times in total.



Mon Aug 13, 2007 1:43 am

Joined: Tue Jul 24, 2007 9:10 am
Posts: 181
Interesting. The Anex98 is the least problematic of PC-98 emulators when it comes to emulating the original Policenauts.
Hey, just out of curiosity, how do I purchase an actual copy of Policenauts on the PC-98? Do I have to actually be in Japan in order to get one?


Mon Aug 13, 2007 9:36 am

Joined: Wed Oct 06, 2004 11:33 am
Posts: 2940
Location: Mexico

_________________
From the mathematical perspective, consciousness might be regarded as a second derivative of sensation.
-- Terrel Miedaner
[Junker HQ]


Mon Aug 13, 2007 9:42 am
Runner
But it says that the seller will not ship internationally.
Not only that, but it's in Japanese, and I don't think there is anyway to translate the Japanese yahoo auctions website into english.


Mon Aug 13, 2007 11:51 am

Joined: Sun Feb 25, 2007 6:28 pm
Posts: 29
Location: Radboud University Nijmegen, Netherlands
Anex98 emulates PC-98 Policenauts pretty much perfectly (PCM sound plays fine unlike in T98 where it'll choke when system load gets high), save for an issue with CD-DA (a.k.a. redbook) sound; tracks will play for about ten seconds and then stop entirely. This doesn't really affect playing the game that much though as most of the music is stored in a data file on the disc.

Yes Anex86 is the better emulator to play policenauts, you can even run windowz on it. For my PC system it was important that I used and old version of AVSDRV.SYS. Version 3.10 gave stammer PCM sounds on my system. Yesterday I found version 1.00 of AVSDRV.SYS which solved these sound problems. Yeah

_________________
Advice of a RUNner: Beware Snatchers are everywhere


Mon Aug 13, 2007 12:42 pm

Joined: Wed Jun 14, 2006 5:27 pm
Posts: 132
Location: Northern Europe
But it says that the seller will not ship internationally.
Not only that, but it's in Japanese, and I don't think there is anyway to translate the Japanese yahoo auctions website into english.

Use a proxy bidding service like http://rinkya.com.

_________________
'The west, so afraid of powerful government, now has no government. Only financial power.'
Localization, not translation.
It is a title screen.
Something pushes a button.


Mon Aug 13, 2007 3:10 pm

Joined: Sun Aug 12, 2007 7:51 am
Posts: 43
Location: Croatia
Not only that, but it's in Japanese, and I don't think there is anyway to translate the Japanese yahoo auctions website into english.

You can use 'Google Translate' to translate a webpage from japanese or any other major language to English or vice versa. Google Translate link
I hope that it will help.


Mon Aug 13, 2007 3:51 pm

Joined: Tue Jul 24, 2007 9:10 am
Posts: 181
Thank you very much, epitaph. I'll try that website if I ever get the chance.
Oh, and one more thing: In terms of American currency, on that website, how much does the PC-98 Policenauts, along with an actual PC-9821 Home Computer, usually go for separately?


Mon Aug 13, 2007 10:26 pm

Joined: Thu Oct 14, 2004 2:46 am
Posts: 3379
The game usually goes for around $110 dollars, which was the game's retail price when it first came out (so it isn't a bad deal, really).
A PC98, however... it depends on what exactly you get, a laptop or a desktop. Just a desktop can be had for under $100, but you'll also need a monitor that can run in 24KHz. Then you have the shipping costs from Japan to your home country. Go with emulation or a laptop if you can.


Mon Aug 13, 2007 11:50 pm
@Osiris:
According to Epitaph the Policenauts emulation seems to be almost perfect. You've played Policenauts on an original PC98 desktop and I quess you tried the anex98 emulator as well, right?
Did you notice any differences at all?


Tue Aug 14, 2007 8:48 am

Joined: Thu Oct 14, 2004 2:46 am
Posts: 3379
@Osiris:
According to Epitaph the Policenauts emulation seems to be almost perfect. You've played Policenauts on an original PC98 desktop and I quess you tried the anex98 emulator as well, right?
Did you notice any differences at all?

I haven't tried it under emulation myself, but I know people who have and the only problem they had then was the sound (on TG98), so if that's fixable with an older driver with Anex86, then it should run fine, yeah (apart from the redbook audio cutting out, but there are only 3 tracks in the game that are redbook; just put them in an audio player and play them at the right times ).
Screens taken under emulation:
(courtesy of Snake Plissken)
This is exactly the way the game looks running on a real machine.


Tue Aug 14, 2007 3:27 pm

Joined: Tue Jul 24, 2007 9:10 am
Posts: 181
A question to those who have played Policenauts on an Anex86 emulator: What exactly are the 3 redbook tracks that suffer from audio problems?


Tue Aug 14, 2007 5:20 pm

Joined: Sun Feb 25, 2007 6:28 pm
Posts: 29
Location: Radboud University Nijmegen, Netherlands
A question to those who have played Policenauts on an Anex86 emulator: What exactly are the 3 redbook tracks that suffer from audio problems?

I did not play it completely but I just checked the tracks from the CD and I found this till now:
track 1 - data
track 2 (0:04.2) - konami wave intro
track 3 (1:34) - Old LA 2040 short part1 (start of the game, perhaps somewhere else?)
track 4 (3:50) - Old LA 2040 short part2 (also at start, perhaps somewhere else too?)
track 5 (5:13) - Policenauts End title (as it already says, perhaps somewhere else?)
track 6 (7:18) - Old LA 2040 complete (don't know where this track is used in the game)

_________________
Advice of a RUNner: Beware Snatchers are everywhere


Tue Aug 14, 2007 5:55 pm

Joined: Thu Oct 14, 2004 2:46 am
Posts: 3379
A question to those who have played Policenauts on an Anex86 emulator: What exactly are the 3 redbook tracks that suffer from audio problems?

It'll be the opening (split into two songs), and the ending song.


Tue Aug 14, 2007 5:55 pm

Joined: Tue Jul 24, 2007 9:10 am
Posts: 181
Hmm... maybe I should have said that they simply removed those videos, because to be honest, I really don't know the exact reason why youtube removed them.
Also, Osiris, you mentioned earlier in this thread that you can also play the original Policenauts on a PC-9821 laptop. Exactly what are the pros and cons of playing Policenauts on a PC-9821 laptop?

Last edited by snatcher1988 on Tue Aug 14, 2007 10:10 pm, edited 4 times in total.



Tue Aug 14, 2007 6:05 pm

Joined: Thu Oct 14, 2004 2:46 am
Posts: 3379
but those videos were recently removed due to terms of violation, and now I can't find them anywhere else.

Really? What terms did they violate?


Tue Aug 14, 2007 6:34 pm

Joined: Wed Jun 14, 2006 5:27 pm
Posts: 132
Location: Northern Europe
but those videos were recently removed due to terms of violation, and now I can't find them anywhere else.

Really? What terms did they violate?

Not sure the Policenauts videos violated anything per se, but the guy who uploaded them did with some video and as a result his account and all of his uploaded clips got pulled. That's the way youtube policy works.

_________________
'The west, so afraid of powerful government, now has no government. Only financial power.'
Localization, not translation.
It is a title screen.
Something pushes a button.


Tue Aug 14, 2007 9:12 pm
Page 1 of 3
[ 58 posts ] Go to page1, 2, 3Next

Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by ST Software for PTF.